[/Script/WindowsTargetPlatform.WindowsTargetSettings] DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 -D3D12TargetedShaderFormats=PCD3D_SM5 +D3D12TargetedShaderFormats=PCD3D_SM6 -D3D11TargetedShaderFormats=PCD3D_SM5 [/Script/Engine.VirtualTexturePoolConfig] DefaultSizeInMegabyte=1024 +Pools=(SizeInMegabyte=1024, bAllowSizeScale=False, bEnableResidencyMipMapBias=False) [/Script/Engine.Engine] bSmoothFrameRate=False MinDesiredFrameRate=60.000000 [/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=Maximum AppliedDefaultGraphicsPerformance=Maximum [/Script/Engine.RendererSettings] r.EarlyZPass=2 r.EarlyZPassOnlyMaterialMasking=True r.Streaming.PoolSize=8000 r.TranslucencyLightingVolumeOuterDistance=50000 r.CustomDepth=0 r.TemporalAA.Upsampling=False r.AllowStaticLighting=False r.DiscardUnusedQuality=True r.GenerateMeshDistanceFields=True r.GenerateLandscapeGIData=False r.DefaultFeature.AutoExposure.Method=0 r.DefaultFeature.LightUnits=2 r.Shadow.Virtual.Enable=1 r.ReflectionMethod=1 r.DynamicGlobalIlluminationMethod=1 r.Lumen.TraceMeshSDFs=1 r.VelocityOutputPass=1 r.Velocity.EnableVertexDeformation=1 r.AntiAliasingMethod=4 r.Shadow.CSMCaching=True r.VirtualTextures=False r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=True r.SkinCache.CompileShaders=True r.RayTracing=False r.RayTracing.Shadows=False r.RayTracing.Skylight=False r.RayTracing.UseTextureLod=False r.Lumen.HardwareRayTracing=True r.Lumen.HardwareRayTracing.LightingMode=2 r.PathTracing=False r.Shadow.Virtual.Cache.MaxMaterialPositionInvalidationRange=2500 r.GBufferFormat=1 r.Tonemapper.Sharpen=0.5 r.Nanite.Streaming.StreamingPoolSize=1024 r.Nanite.CoarseStreamingMeshMemoryPoolSizeInMB=500 r.Nanite.MaxNodes=4194304 r.RayTracing.Geometry.LandscapeGrass=1 r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.SkipFoliageHits=0